

#ifndef _OBJ3DLOADER_
#define _OBJ3DLOADER_

#include <vector>
#include "Scene.hpp"

namespace com
{
	namespace toxiclabs
	{
		namespace tsoc
		{
			class Obj3DLoader
			{
				public:
				
				static void Load(const char * filename,Scene * scene);
			};
			
			class Obj3DLibLoader
			{
				public:
				
				static void Load(const char * filename,std::vector<Material *> * material_list);
			};
		}
	}
}
#endif
